Responsibilities

  • 3D Modeling and Texturing for feature films, using a wide range of reference material,
  • Work very closely with the shader writers, look development artists and the riggers to generate organic or rigid object models that are suitable for feature film work,
  • Creating textures and photo-real lookdev for CG Assets,
  • Collaborate with team and CG Supervisors in planning and creation of assets.
  • Working at an advanced level to execute the desired look of complication CG assets.
  • Troubleshoot to solve creative and technical problems under tight deadlines.

Position Requirements:

  • 4+ years experience with Maya modeling and texturing.
  • Experience Zbrush, Substance Painter, PBR Shading (redshift, vray, arnold).
  • Experience working in feature film and premium TV.
  • Highest proficiency in Maya, Mari, Zbrush and Photoshop.
  • Experience in working in full CG shows is a plus.
  • A demo reel showing a strong sense of composition, light and color.
  • A proven eye for detail, scale and realism.
  • Ability to work within a strong team environment.